Gazra's Comprehensive Battletech Development Info Thread and Gruese's Map of the Inner Sphere 3025 ( forum thread) Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A Transcripts. Join your fellow BATTLETECH gamers in a Tournament, IWS League, Friday Night Fights, Command Academy and BT Discord.īT resources: TRO: 3028 and UCC Edmon's BATTLETECH Uninstall Guide and dZ_CCC ModPack Installation Guide BattleTechnology.īATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report.īATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City "BT Basics" series: Story, Combat and Merc Life. If you know the enemy and know yourself, you need not fear the result of a hundred battles ~ Sun Tzu : ) Anyhow and as ever, good luck and good gaming! Maybe one of the upcoming Mods will help do that. I hope you come to better enjoy that particular Big and Stompy BATTLETECH Experience too. It has more to work with than ever before, and may have ever again.Īs for me, I am going to start a non-Ironman Campaign game so that I can progress to the Mini-Campaign Finale and save that match for year and year. What I do know, is that the BATTLETECH AI has never been any better than this. I know this likely doesn’t shine a different light on the topic and for that I am sorry. : )Īt its best, and you beat it, ++Weapons, Lance Abilities, Secondary Lance Abilities (a form of Ability that we’ve never seen!) and you were victorious. ++Weapons, Lance Abilities, and Secondary Lance Abilities! It was so darn sweet. Unfortunately my game was an Ironman game so there is no saved game where I can go back and experience that high-level of AI Combat again and again and again. The Final Mission of the HEAVY METAL Mini-Campaign sees us face three-party Combat, where fratricide between AI Lances is all but assured. And the culmination of the “Of Unknown Origin” FLASHPOINT Chain gives us just such a BATTLETECH challenge. It wasn’t always like this, my first game or so saw the AI kick my butt more than I would like to remember. I blunder directly into their Kill Zones and take on two, three Lances at a time. All other trademarks, logos and copyrights are property of their respective owners.I’ve long ago given up any hope of being challenged by the AI. All Rights Reserved.īATTLETECH® is a trademark of Microsoft in Europe, the U.S., and other countries. A derelict cargo ship has drifted into the Periphery from deep space what secrets does it contain, and who will ultimately control its mysterious payload?Ĭopyright© 2018 Harebrained Holdings, Inc. The new ‘Mech Mortar is the first AOE weapon in BATTLETECH and can destroy multiple units at once, while the COIL Beam generates more energy damage the further the attacker travels before firing, a perfect fit for light ‘Mechs.Ĭome face-to-face with two legendary characters from BATTLETECH lore - the Bounty Hunter and the Black Widow of Wolf’s Dragoons. Each ‘Mech comes with unique equipment that reflects the flavor and lore of the original board game.Įight all-new weapon systems can be utilized to destroy even the most formidable opponents in a wide variety of unique ways. Seven classic ‘Mechs from BATTLETECH’s 35-year legacy make their triumphant return along with the first completely new ‘Mech designed exclusively for this expansion. One Original and Seven Classic BattleMechs: Heavy Metal takes ‘Mech action to the next level with a brand new Flashpoint Mini-Campaign. New methods of destruction await as eight devastating weapons systems are now available to wreak havoc like never before. Eight new ‘Mechs have been added to the world of BATTLETECH, including seven classic designs from the original board game along with a never-before-seen ‘Mech created exclusively for this expansion.
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