![]() ![]() ![]() But this does not stop the curious from being drawn to this strangely alluring craft. Those who choose the path of dark are admonished by all manner of sorcerers. Adds dark damage to the types of damage the weapon already inflicts. Stone Trader Chloanne Razorback Nightcrawlersįelkin the Outcast applied his art to transform Magic Weapon into a hex. Hexes such as these, that tamper with life itself, are particularly abhorred. Hex that casts a dark flame upon corpses, causing them to combust violently. It appears to be a manifestation of an emotion. Creates a dark mass that seems to pursue its target with a will of its own. Dark Fog simply applies the poison status effect more quickly)Īn advanced hex based on an ancient sorcery. (Normal poison ticks at 15 HP / half-second for a total of 30 HP / second. (The poison dealt by Dark Fog ticks much faster than normal poison, draining 30 HP / second.) Just the traits that led to the prohibition of hexing. This hex is regarded as a poison due to the outward symptoms, but in fact the mist eats away at the target's inner essence. Those who breathe in the mist are instantly assailed by poison. Straid of Olaphis, Magerold of Lanafir, Darkdiver GrandahlĪ hex that releases a temporary localized mist. Hexing is rooted in both sorcery and miracles, but is viewed as a perilous affront to all life, and banned in most lands. Straid of Olaphis, Felkin the Outcast, Darkdiver GrandahlĪ hex modified from an old sorcery by Gilleah the Hexer. To use hexes, equip a sacred chime or staff, and attune a hex at a bonfire. It will automatically lock on and slowly pursue the nearest target.Ī hex modified from an old sorcery by Gilleah, the father of Hexing. It acts as both an offensive and defensive spell. Affinity - A spell that casts orbs around you, depending on your Intelligence, it can cast up to 5 orbs above you.It also works best when you encounter enemies that have larger hitboxes, or when you're having problems with a crowd of enemies. A single target can be hit by multiple dark orbs if they're close enough, acting like a shotgun. Dark Hail - A spell that casts several small dark orbs that shoots in front of you, dealing dark damage to anyone in the way.This is arguably the best weapon buff for dark-infused weapons, do note that the Resonant Weapon does slightly more damage (.05, a negligable amount but more none the less) and should not be overlooked for a hexer that focuses on chime based spells. Dark Weapon - A spell that buffs a weapon with Dark Damage, the duration scales with Intelligence for 57 sec.It only requires 1 Attunement slot and has excellent damage for a starting spell, it can also be used 20-30 times, perfect for putting pressure on the opponent, or if you just want to take out multiple enemies from afar without them going anywhere near you. Dark Orb - A basic Hex spell that's essential for a Hex Build.The advantage of having spells from Hexes is that most enemies in the game are not resisntant to Dark Elemental Damage, most are vulnerable to these types of spells, but some of the advantages will slowly fade once you go through the DLCs as most enemies have high elemental resistances. There are weapons that are neither Staves or Chimes which can also be used to cast Hexes such as the Mace of the Insolent. Hexes that are used on Staves tend to deal more damage while the use of Chimes tend to be passive. You will also notice that if a Hex requires more Intelligence than Faith, you would need a Staff to cast that spell, and if it requires more Faith than Intelligence it would require you to equip it on a Chime. ![]() The damage of Hexes are influenced by dark elemental damage. Most Hexes would also require more than one attunement slot. Hexes are spells that are somehow difficult to incorporate to some builds as it is unique in a way that it would require both Faith and Intelligence in order to be used, as well as having high stat requirements. 5 or whole integer.Hexes are a type of Magic that offer offensive and self-buff spells. As purist runs are technically impossible, some Max DMG values have been rounded to their nearest. Most test runs were ended with around 5-10 levels in agility or roughly 7-14 levels in acrobatics. (Purist run=only that skill.) It is nearly impossible to have a truly pure weapon run due to the inevitable running and jumping the character will do whilst dealing with zombie hordes. ![]() The tables below detail how much damage each weapon will do based on skill level, during a purist run. You can help The Black Masses Wiki by expanding it.ĭamage dealt in the game is based on two factors: statistics, such as strength and skills, such as Two-Handed. ![]()
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